This game was developed as part of the subject Game Design Studio at UTS and selected to be presented at SXSW Sydney 2023. I was in charge of developing the system to control the level’s sections, some of the enemies’ behaviour, game UI integration and general game feel and player feedback. This is a WebGL game, and it can be played on Itch.io.
This game was developed as part of the subject Game Design at UTS. I was in charge of coding and mechanics development. I used Unity’s navmesh system to bake and update new paths for players and AI, a time system to control the postprocessing effects and assets and UI integration. This is a WebGL game, and it can be played on Itch.io.
This is a casual game developed by the indie game dev group The Last Order. I was in charge of all the game behaviour, ads implementation and assets implementation. The game was developed for iOS and Android platforms.
This is a casual game developed by a 3 member group. As the only programmer I was in charge of all the game behaviour, ads implementation, achievement system, as well as, art and audio assets implementation and optimization. The game was developed for iOS and Android platforms.