In addition to being an engineer I’m also a musician and that is why my interest in game development goes beyond programming; another aspect that catches my attention is how to blend the art, music and programming seamlessly.
By studying the different stages of the video game development pipeline and understanding the new techniques used in the game industry I’ve been able to integrate all the art and assets into the game engines in a better way.
This is a short video of some 3D models I’ve made following the video game development pipeline.